var preloaded = [];

// here is a lame preloading script i am putting in just for demonstration
for (var i = 1; i <= 1; i++) {
preloaded[i] = [loadImage(i + ".gif"), loadImage(i + ".gif")];
}


function init() {
// whatever stuff you need to do onload goes here.

			//==========================================================================================
// if supported, initialize mtdropdowns
			//==========================================================================================

// Check isSupported() so that menus aren't accidentally sent to non-supporting browsers.

// This is better than server-side checking because it will also catch browsers which would
// normally support the menus but have javascript disabled.
//

// If supported, call initialize() and then hook whatever image rollover code you need to do

// to the .onactivate and .ondeactivate events for each menu.
			//==========================================================================================

if (mtDropDown.isSupported()) {

mtDropDown.initialize();


// hook all the image swapping of the main toolbar to menu activation/deactivation

// instead of simple rollover to get the effect where the button stays hightlit until
// the menu is closed.

}
}
// this is a crappy example preloader. Use whichever one you want.

function loadImage(sFilename) {
var img = new Image();

img.src ="http://www.socketcom.com/images/" + sFilename;

return img;
}
// this is a crappy example image swapper. Use whichever you want.
function swapImage(imgName, sFilename) {

document.images[imgName].src = sFilename;

}
